Terminator: The fall of Skynet

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Contents

Introduction

For many years I have waited for an RTS that will was flexable enough to properly mod to fit the future machine world.

I first got the idea from KKND, where in one mission you had troops and had to sneek about a ruined city while you were hunted down by vehicles.

But KKND was not moddable enough- and neither were any RTS created until Command and Conquer Generals- where buildings were enterable and troops could play a wider role- but, once again the engine was just not cut out for the kind of large scale modification that would do it justice.

Then came along Act Of War, some of the maps are entirely set in cities, with every square inch of the map covered in buildings that you can enter or damage, or get up unto the roof of, or move from one building to another etc. For the first time an army composed entirely of troops could not only hold but could easily defeat armies of heavily armoured units. Coupled with this the ability to 'scavage' parts from destroyed enemy units, and units with stealth capability a mod can be created that will do it justice- which is what I plan to do!

Survivors

Survivor Units

Survivor Buildings


Skynet

Skynet Units

Skynet Buildings


Gameplay

Single Player Mission 1