Useful directories for modding
From AOW HT Wiki
After you have created a new mod with official data, you should have a lot of files in your game directory.
Here are the most important ones :
<GameDirectory> | |--AOW | |--CustomMaps The finalized custom maps (ready to be distributed) | | | |--DataLight | | |--Interface2D All interface elements | | | |--Ingame | | | |--Outgame | | | | | |--TypeWarrior | | | |--_Common | | | | |--SpecialAptidude Skills (Competences) | | | | | |--Unites | | | | | | |--AOW Lots of effects (weapons) | | | | | |--TypeWarriorLasy definition of units | | | |--Bases Buildings | | | |--Marine Navy units | | | |--Unite Other units | |--Code Shaders | |--CustomData | |--XFiles3 Put your own models and other data here | |--Data | |--CustomMaps The custom maps are saved here | |--DataLight | |--DefaultNDF | | |--Unites | | | |--ParametreSemantiques All units parameters | | | |--effet | | |--EffetIA AoWCheatCode.ndf :) | | |--TestModding Test effect with CTRL+P / CTRL+D | |--Mods Where the mods are stored (ready to be distributed) | |--SDK | |--backup Backup of your mods | |--bin ModManager.exe | |--Samples Samples mods : Sample_Mods | |--ZZ Generated files | |--GenHLSL shaders (see below)
When you remove all mod related files (with the modmanager), the directory ZZ is erased. So the first time you will test a new mod, all the files will be generated again.
If you want to save the "Shader generation" time, and only if you have not modified them (the files in <GameDirectory>\Code), you can backup the ZZ\GenHLSL directory just before to clean, and paste it after.
