Using the Mod Manager

From AOW HT Wiki

The Mod Manager allows you :

   * To launch a MOD
   * To begin modding the game using the official data
   * To test your modding while working on it
   * To backup and restore the sources of your current MOD
   * To package your MOD to be shared with others

Image:ModManager.jpg

Contents

Game Directory

This is the installation of the game used for modding. To replace it, just run the executable of the installation you want to use.

Launching a MOD

The first notebook called "Launch MOD" display the list of all available MODs. You can select one of those and run it.

Producing a new MOD

The second notebook called "MOD Production" is dedicated to the creation of a MOD.

If there isn't any current mod, then you have a notebook called "Start". Enter the name of your new mod, and then choose between : - "Create with official data": uncompress all the data files you can modify for your mod. That allows you to see how the game is done and to modify anything you want. - "Create empty MOD" will permit you to add only the files you want.

After creating a new mod, there are several new notebooks:

Status

Click on "Refresh" and the modmanager will check what files have been modified or created with your mod.

Test

There are two testing modes, the first is the one corresponding to the standard style of play whereas the other one is used to fine test the MOD in a dedicated blank map. The third button launchs the editor with the current mod.

Caution : "test MOD in Dev mod" is not compatible with Chapters (the single player campain). Do not load a saved game from this mod.

Backup

Here you can save all your mod files. You can either save all the files, or save only the modified ones.

Restore

The "Restore MOD data" uncompress backup of the mod

Info

Here you can change the information about your mod: its author, name, description, etc.

Package

Packing your mod allows you to launch it with the "Launch MOD" notebook, and to share it with others.

Caution : you must have launched your mod before with "Test MOD in normal mode", otherwise your modifications will not be taken in count when you package your mod.

Clean

This will remove all the files of the current mod, so you can start creating a new mod.

Document

This will generate documentation about modding.

Shortcuts

In the Dev mode, there are a few development shorcuts available to ease testing :

  • DEL : kill the current selected unit if any
  • ALT+I : cycle the ingame HUD or reload the main menu
  • + : Accelerate the speed of the game
  • - : Decelerate the speed of the game
  • * : Reset the speed of the game to normal speed
  • CTRL+F1 : Create a Consortium base
  • CTRL+F2 : Create a US base
  • CTRL+F3 : Create a Task Force base
  • END : Inflict damage to the selected unit if any
  • ALT+D : Launch the NDF debugger