Back to Hell, the second DLC for Steel Division: Normandy 44, will feature 7 historical missions, including 5 in cooperative play, 4 new divisions, 2 exclusive ace models, and 7 new achievements. Let’s have a closer look at those Historical Battles.

Although best suited in a given setting (1v1, 2v2 or 3v3), all the scenarios can be played solo or in co-op (for 2v2 and 3v3 ones).

Operation Deadstick (June 6th, 1944)

This scenario covers the battle between British & German troops East of the Orne River on D-Day. Although both sides are fighting for the bridge at Bénouville (“Pegasus Bridge“) itself, they also both have other objectives: the Germans must hold Bréville & Amfréville to prevent the British troops arriving from Gold Beach to link up with 3rd Para Brigade landed near Merville, while the British must hold Ranville to secure the future landing of the second airborne wave.

Breakthrough_Pegasus

This scenario is best played 2v2: British 3 Para Brigade & 3rd Division Group (3rd Infantry Division with many attached assets such as the para garrison at the bridge, DD tanks, commandos, …) vs. battlegroups from 21. Panzerdivision & 716. Infanterie-Division, with both sides having to attack & defend.

Rangers Lead The Way (June 7th, 1944)

This scenario covers the rescue attempt made by elements from 2nd & 5th Rangers Battalions, as well as a reinforced battalion from 116th Infantry Regiment (29th Infantry Division), to relieve the garrison (also from 2nd Rangers) at the Pointe du Hoc on D-Day +1. Starting from Omaha Beach, this relief column performed a “crazy march”, keeping its pace even under fire and despite casualties to rescue the besieged Rangers.

Breakthrough_Pointe_du_Hoc

This scenario is best played 2v2Rangers (both the isolated garrison at Pointe du Hoc & those from the relief column) & 29th Infantry Division (116th IR, as well as some recon & DD elements) vs. battlegroups from 352. Infanterie & 716. Infanterie-Division (the latter including some Kriegsmarine alarm units) with both sides having to attack & defend.

Caumont’s Gap (June 12th, 1944)

One week after D-Day, the Allies were expanding their bridgehead as fast as they could in the face of increasing German reinforcements. At Caumont-l’Eventé, the veteran US 1st Infantry Division, the famous “Big Red One“, was advancing in a large gap between the bulks of the German forces in Cotentin & the Caen sector. In its path, only two armored reconnaissance companies, 2. Panzerdivision‘s vanguard: although it was merely a screen with nobody behind it, BRO only progressed with extreme caution while a bolder move could have cut the German armies in two early in the campaign …

Breakthrough_Caumonts_Gap

This scenario is played 1v11st Infantry Division (one battalion supported by two troops from 102nd Cavalry Squadron) vs. 2. Panzerdivision (only two reconnaissance companies) with the German side defending.

This scenario should suit player liking “low intensity” game, with a lower number of units to control but where each one counts.

Operation Windsor (July 4th, 1944)

The Canadians have decided to deal once and for all with the stubborn SS defenders at Carpiquet airfield. After a tremendous artillery barrage, the now battle-hardened 3rd Canadian Infantry Division launches a two-pronged attack on the village & airfield. If capturing the village in close combat was one thing, crossing the runway in the face of 88mm guns was another problem entirely …

Breakthrough_Carpiquet

This scenario is played 2v23rd Canadian Infantry & 2nd Canadian Armored Brigade vs. Kampfgruppe Krause (commanding elements from 26. Panzergrenadier-Regiment & 12. SS Flak-Regiment) & Reserve-Abteilung (commanding various elements from 12. SS Panzer-Regiment & artillery support), both from 12. SS, with the German side defending.

On both side, cooperation between the “infantry player” & “armor player” will be the key.

Dawn of the Panthers (July 6th, 1944)

Operation Windsor (above) achieved mixed results, with the Canadians capturing the village of Carpiquet and the airfield’s hangars, but failing to secure the control buildings. Kurt Meyer, commanding 12. SS-Panzerdivision, couldn’t content himself with a minor defensive victory. On July 5th, he scrapped together whatever units he could muster and launched counter-attacks after counter-attacks to recapture the lost positions, all of them repelled by the Canadians now on the defensive. But on the morning of July 6th, the Quebeckers in Carpiquet village are faced not only with their young SS Nemesis, but also about two dozens Panthers and other elements from 1. SS-Panzerdivision called in support!

Breakthrough_Meyer_Strikes_Back

This scenario focuses on the battle for Carpiquet village itself and is played 1v1Régiment de la Chaudière (including tanks from 2nd Canadian Armored Brigade in support) vs. Kampfgruppe Weidenhaupt (regrouping elements from both 1. & 12. SS-Panzerdivision), with the Canadian side defending.

Operation Bluecoat (July 30th, 1944)

Operation Bluecoat was initiated by the British army on July 30th, 1944, in the wake of the American Operation Cobra and the German counter-attack at Mortain. Striking at the junction between the German Seventh Armee & Panzergruppe West, 15th (Scottish) Infantry Division & 6th Guards Tank Brigade from British VIII. Corps quickly broke through the untested and recently arrived 326. Infanterie-Division‘s lines. But while they progressed South, 43rd (Wessex) Infantry Division on their left stalled in front of the town of Cahagne, leaving the Scots & Guards‘ flank exposed to a counter-attack by some Jagdpanthers, engaged for the first time with deadly effect.

Breakthrough_Bluecoat

This scenario is played 2v215th (Scottish) Infantry Division (mostly infantry) & 6th Guards Tank Brigade (mostly tank) vs. Kampfgruppe von Kamecke (Grenadier-Regiment 752 with some support elements) & Reserve-Abteilung (an ad-hoc battlegroup build around Pionier, Artillerie & Flak elements) from 326. Infanterie-Division, with the German side defending … in an aggressive way.

A Polish Battlefield (August 21st, 1944)

The battle of Mont Ormel, or Hill 262, was the climax of the campaign of Normandy. 100.000 Germans were trapped in the Falaise pocket with the British-Canadian & American armies closing on them from both sides and rear, with only a very narrow corridor of escape. But in the middle of that corridor stood a small Polish battlegroup, a token force of 2.000 men, itself besieged from both sides by the surrounded Germans trying to break out and II. SS-Panzer-Korps counter-attacking from outside the pocket.

Breakthrough_Mont_Ormel

This scenario is played 3v3: Polish 1. Pancerna (both the battlegroup trapped in the middle and another attacking alongside the Americans to reach it), American 90th Infantry DivisionTough Ombres” (infantry division with a few accompanying tanks but massive air force support) & 4th Armoured Canadian Division (an American-equipped Commonwealth armored division) vs. Kampfgruppe Schimpf (mostly infantry, formed around the remains of 3. Fallschirmjäger & 12. SS‘ infantry), Kampfgruppe Wisch (mostly mechanized, formed around the remaining vehicles of 116. and 1. & 12. SS-Panzer) and elements from II. SS-Panzer-Korps (2. & 9. SS-Panzer, attacking from outside) with, well, everybody attacking in a way or another … but the Poles in the middle.

And the free one: Operation Atlantic (July 18th, 1944)

Operation Atlantic has already been described in this blog article, and will be part of the “Bulls on Parade” free update.

Breakthrough_Colombelles

Steel Division: Normandy 44 – Back to Hell will be available on February 13th (alongside the “Bulls on Parade” free update), and you can preorder it on this link.