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Let’s start #02 : Refinery building tutorial

Once you’ve found resources near your base, you’ll have to extract it with a refinery.

This can be done by clicking on your HQ, then selecting the following icon depending on your faction.

 

US Army

Let’s start #02 :  Refinery building tutorial

 

Chimera

Let’s start #02 :  Refinery building tutorial

 

Cartel

Let’s start #02 :  Refinery building tutorial

 

Around the refinery’s ghost is displayed its extraction range. Make sure it covers as much resources as possible. Hit TAB to change the orientation.

Let’s start #02 :  Refinery building tutorial

 

Once completed, the Refinery starts running with one logistical vehicle assigned to it: M993 for the US Army, a K-Max for Cartel and a Crusher for Chimera. Those  logistical vehicle will automatically begin to pick up refined resources and transport it to your HQ.

Let’s start #02 :  Refinery building tutorial




CHIMERA

Crusher: light logistical unmanned vehicle, unarmed.


Let’s start #02 :  Refinery building tutorial

 

US ARMY

M993: light logistical vehicle, unarmed. 

 

Let’s start #02 :  Refinery building tutorial

 

 

CARTEL

K-Max : light logistical unmanned helicopter, unarmed.

 

You can produce and assign more of these vehicles by clicking on the refinery and then on the vehicle icon.

Act of Aggression‘s economic system requires resources to be extracted at the refineries, ferried by vehicles and physically storaged in the HQ or dedicated buildings: a LEM (US), an Extension Module (Cartel) or an Outpost (Chimera).

 

 

LEM

(US Army)

Let’s start #02 :  Refinery building tutorial

 

Outpost

(Chimera)

Let’s start #02 :  Refinery building tutorial

 

Extension Module

(Cartel)

Let’s start #02 :  Refinery building tutorial

 

If one storage building is full, you’ll have to build another … or waste the excess of extracted resources.

You can’t give a logistical vehicle movement orders, yet by selecting a logistical vehicle and right-clicking on a refinery or processing plant (HQ or storage building), you can force it to change its pick-up point and drop-off point.

Let’s start #02 :  Refinery building tutorial


When all the resources from a refinery are drained, the latter is useless. You need to sell it by clicking on the dollar icon in its menu.

The logistical vehicules or drones are then redirected to another extraction or storage point.

And don’t forget to check on the first episode of this let’s start series : resources hunting.

[themify_layout_part slug="tuto"]
[EUG]Bigoudi

10 Comments

  • Magical ORZ
    June 8, 2015 at 6:14 pm

    I really want to play, now !!!!!!!!!!!!

  • Nisnis39
    June 8, 2015 at 6:46 pm

    Comment le K-max peut voler sans briser ses helice, a moins d’un systeme tres elaboré ses helice devrait taper dans le support de l’autre helice.

      • HeXetic
        June 10, 2015 at 2:10 pm

        OK, so the rotors are splayed outwards on the real helicopter, so they don’t whack into each others’ drive shafts. I’m just worried it doesn’t look like that’s the case in AoA. They look completely parallel to each other.

  • Chris
    June 8, 2015 at 11:12 pm

    when is the release date and price, please post it somewhere!!!

    • Brickbuster
      June 10, 2015 at 7:52 pm

      Considering the price of WGRD, I would think it might be around £20/$20 and 20 Euros approx.

  • Jay
    June 9, 2015 at 12:56 am

    Can’t wait until this game is released!

  • HeXetic
    June 9, 2015 at 2:08 am

    I’m with Nisnis39 on this one, how the hell does the K-max have two side-by-side rotors that don’t chop each other off?

    I understand coaxial rotors like on a Russian KA-52 Alligator, or tandem rotors that are at least a blade’s length apart, like on a CH-47 Chinook, but how the hell do they work right next to each other?

  • Koorb
    June 9, 2015 at 1:04 pm

    I think the refinery shouldn’t have a range and the resources should be in fields..
    There would still be alot of resources gathering as players would have to secure bases over the map to mine resources efficiently .
    Players should have to make as many resources gathers as they can make but they are also easily kill able. Having max number in refinery only evens the playing field out and just makes it death ball vs death ball

  • Michael
    June 27, 2015 at 1:34 pm

    LOOKS AWSOME AND GREAT!!!! HOW MUCH WILL IT COST!!!??

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