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Let’s start #08 : Super Weapons

Each faction has access to one tactical weapon unit, requiring rare earth to be collected and processed to produce it. Although there is only one of those weapon systems per faction, you can build as much of them as you want/can.

To defend yourself from your enemies’ tactical strikes, one anti-super weapon unit is also available per faction.

Every anti-super weapon unit comes with one ammunition when you build it, it is then up to you to stockpile extra ones at your expense to stop a series of strikes. But super weapons come empty, and you will have to buy ordnances separately.

Let’s review each of them in details:

US Army

Let’s start #08 : Super Weapons


US Army’s Peacekeeper silo in DEFCON 1 holds one LGM-118 Peacekeeper nuclear missile.

The Peacekeeper II Program upgrade will provide faster missile, as well as increased damages and area-of-effect.

To counter a tactical weapon strike, you have to buy a Patriot launcher in the same DEFCON 1 menu.
You can buy up to four MIM-104 Patriot anti-super-weapon missiles per launcher.
The PAC-3 upgrade will increase its range, damage and accuracy.

CHIMERA

Let’s start #08 : Super Weapons

 

Chimera’s Omega Blitzer is available in SWORD Protocol. Once build you can buy & stockpile up to six railgun shots.

To intercept enemy tactical weapons, you will rely on the Antey-2500 in the Anti-Ballistic Center. The Antey is the only tactical or anti-tactical weapon to be a mobile unit, and not a building!

The original Antey variant has two anti-tactical weapon missiles. Upgraded with the Launcher expansion, it doubles its number of launching tubes. The Advanced softwares upgrade will also increase the Antey-2500 missiles range.

CARTEL

Let’s start #08 : Super Weapons


Cartel calls the Thor Orbital Platform for help to strike anywhere on the map. You can call on up to four orbital strikes.

To protect your base against enemy tactical strikes, you have the Skyguard Turret that can be granted up to six shots.
You can also upgraded it the Weapon tracking radar that increases the defensive range of the turret by 50%.

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[EUG]Bigoudi

14 Comments

  • Cruelty
    July 20, 2015 at 6:23 pm

    Nice post! Although u posted the Cartel description twice instead of the Chimera one 🙂 Oooops!

  • Атаман
    July 20, 2015 at 7:59 pm

    Про химеру нислова,и еще тактическое оружие следует сделать мощьнее

    • [EUG]MadMat
      July 21, 2015 at 9:59 am

      Please write in English, we can’t moderate Russian language.

      • Greg
        July 22, 2015 at 1:39 am

        Hey Mat, no one is asking you to moderate russian comments.

        • [EUG]MadMat
          July 24, 2015 at 3:35 pm

          Actually, I am asked to … 🙂
          Therefore, messages not in English, French or German (languages we can moderate) won’t be accepted.

  • Andy
    July 21, 2015 at 5:44 am

    Nice update :)….. but the chimera is missing :/

    • [EUG]MadMat
      July 21, 2015 at 10:03 am

      And it is fixed again.

  • Major
    July 21, 2015 at 3:01 pm

    Need AC-130, BMP-3 and anti-tank for Chimera!

    • Amadeus
      July 21, 2015 at 4:32 pm

      Chimera has anti tank, the SAS sniper is quite effective vs vehicles and when upgraded maintains effectiveness vs tanks late game.

      • Major
        July 21, 2015 at 6:15 pm

        I mean vehicle anti-tank, like stryker. I seen few peoples just spam strykers on first stage of game and Chimera units can’t kill them.

  • Major
    July 21, 2015 at 3:03 pm

    Oh and give the gas mask to felin:)

  • Coronel74
    July 22, 2015 at 2:14 am

    Act of Aggression is Act of War but 10 years ago…

  • Атаман
    July 23, 2015 at 1:29 am

    The capacity of a nuclear attack is very lacking in the previous parts, and the fact was stronger radius too small and do not have the radioactive contamination, nuclear missiles if the United States is still the Normal tactical weapons from the chimera very weak.

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